I'd crack wise here about the latex-thin plot staying true to the celluloid heritage of porn, and that's not untrue, but Lula 3D actually has a decent premise that stands up to comparison with many other adventures. I'm not sure whether that says more about this game or adventures in general, but there you have it. Where it all unravels here is in the quality of the writing itself, which ranges from mildly cringeworthy to laughably abysmal to flat out broken. Or should I say "gebrochen", as one of the key culprits here is the atrocious (and at times even unfinished) translation of the game from its original German.
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Not to be outdone by the poor writing, the game design in Lula 3D proves to be equally lousy. By sticking closely to established genre formula much of the time, the game follows a very traditional path but still manages to snag its stiletto heels and trip up at far too many turns. It's a shame, too, because the elements are all there, including a surprising amount of non-essential interactivity, but they're just woefully implemented as a package. The bulk of the gameplay consists of talking to different characters, exploring environments, and picking up anything that isn't nailed down. Since the game inexplicably solves the one or two thought-provoking code puzzles for you, the only challenges are based on where and how to apply the items you've acquired and miraculously crammed into Lula's already-overstuffed bra. You can't combine items, so solutions are always straightforward, but the process of reaching those solutions is wildly inconsistent. In some cases, the item you need is literally about three feet from where you discover you need it. In others you'll need to jump through a completely unintuitive series of hoops in order to advance, and which you'll encounter at any one time is a crapshoot (with an emphasis on "crap"; the "shoot" comes later).
The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV and No Man's Sky, at their original launch before they were reworked with content updates through patches. The list mostly omits licensed tie-in games for films or television shows, which are generally accepted by the industry as shovelware and not expected to have high production values as they are typically produced by non-AAA development studios. With certain exceptions, this list also omits controversial video games whose negative reception revolves around the controversies they started and is not related to the quality of the game itself, including those that were subject to review bombing by users for non-gameplay related issues. For similar reasons, the list mostly omits indie games, which are developed by smaller teams that typically lack the ability for full quality control of their product, as well as mobile games, of which there are countless developers with the ability to self-publish on app stores and frequent copycats of more successful games driven by unpopular microtransactions.
Plumbers Don't Wear Ties was released in 1993 for MS-DOS with a limited number of copies, along with the 3DO Interactive Multiplayer version one year later.[53] It was advertised as being an interactive, full motion video game; however, beside an opening cutscene, the game's story is presented through static images.[54] The game received negative attention focused on its "surreal" and "sexist" storyline, and poor voice acting.[54] Uproxx's Dan Seitz compared Plumbers Don't Wear Ties to a "Skinemax" movie, and felt that its constant use of still images was the "single saddest attempt to simulate a dream sequence ever".[54] IGN felt that Plumbers Don't Wear Ties was "a symbol for everything that was wrong" with the 3DO's looser licensing program in comparison to the other major consoles (which required publishers to pay a $3 fee per disc), noting that it helped to attract smaller studios whose games "served to strengthen the perception that 3DO's library was riddled with crap," and cited the game as one of the primary reasons for the commercial failure of the 3DO game system.[55] PC Gamer dubbed Plumbers Don't Wear Ties a "shallow, hateful waste of a game, [that] may very well be responsible for having killed the 3DO, interactive fiction, and the whale", naming it number one on its "Must NOT Buy" list in May 2007.[56] A re-release of the game by Limited Run Games for Nintendo Switch, PlayStation 4, PlayStation 5, and Microsoft Windows was announced at E3 2021.[57] It is slated to be released in 2022.[58]
Retrospective reviews of the game, however, have been negative, with the game facing criticism for unresponsive controls and the animation of closing doors. IGN, while claiming that Hotel Mario was better than the Zelda CD-i games, slammed the game for being "dull", stating that there was "no reason" for anyone to play it.[69] GamesRadar referred to Hotel Mario as "craptastic" and named it the 48th worst game of all time,[70][71] while The Guardian called Hotel Mario a "horrible attempt to cash in on the full-motion-video capabilities of the useless CD-i console".[72] Eurogamer claimed the game to be "little more than a really rubbish version of Elevator Action".[73] The game's cutscenes have been subject to much ridicule; IGN compared their quality to that of Microsoft Paint.[69]
Mortal Kombat Mythologies: Sub-Zero, a platform game spin-off of the Mortal Kombat franchise focusing on one of the main characters, Sub-Zero, received mixed to negative reviews for its poor controls, outdated graphical appearance, and unforgiving gameplay.[84][85] Its Nintendo 64 port received further criticism for its downgraded quality, including the removal of its full motion video cutscenes that the PlayStation version used.[86][87][88] The PlayStation and Nintendo 64 versions hold aggregate scores on GameRankings of 53.20% and 44.84% respectively.[89][90]
Jolt Online Gaming gave Lula 3D a 1.8 out of 10 for making "every mistake that can possibly be made by the designers of a 3D adventure", criticizing its poorly-implemented controls and camera, tedious gameplay involving "mooching around listening to Lula's terribly voiced and poorly translated descriptions of everything around you, while collecting everything you can lay your hands on", and voice actors compared to people auditioning to be a phone sex operator. In conclusion, Jolt felt that "if you like good games, Lula 3D isn't for you. If you like sexual humour, Lula 3D isn't for you. If you have no qualms about pulling yourself off at the sight of dreadfully rendered computer characters shagging, then you need to check yourself in at your local therapy centre."[148]
Announced in 2008 as a Grand Theft Auto-styled game set during the late 1960s, the eventual release of Ride to Hell: Retribution in June 2013 was universally panned by critics. In particular, Ride to Hell was criticized for its largely broken gameplay, poorly-implemented controls, poor voice acting and story, its negative portrayal of women, and for dropping the originally announced open-world format in favor of a linear structure. Daniel Starkey of GameSpot considered Ride to Hell: Retribution to be "painfully insubstantial" and broken all-around, criticizing its plot for showing a "pathetic, out-of-touch approach to sex, violence, and masculinity", and believing that its developers were showing a lack of respect towards players due to the game's abysmal quality. Describing it as the newest candidate for "Worst Game of All Time", Starkey gave Ride to Hell a 1.0 out of 10, making it only the second game (behind Big Rigs) to receive GameSpot's lowest possible rating.[258]
Fallout 76 is an online action role-playing game in the Fallout series. Developed by Bethesda Game Studios, Fallout 76 represented the studio's first foray for a fully online game, as well as the first time multiplayer is included in a Fallout game developed by Bethesda Studios. Fallout 76's initial Metacritic scores across PC, PlayStation 4, and Xbox One platforms had an average of about 51/100, with user reviews being even more critical of the game.[337]
By February 2020, Blizzard offered a no-questions-asked refund policy for users disappointed with the updates and promised that they would work to address player issues.[399] Sam Machkovech from Ars Technica stated in January 2021 that Warcraft III: Reforged stood out as the "most staggering and baffling disappointment" of 2020 in video games, and argued that unlike other games released in the same year, it had a "full 12 months of opportunity to right its own ship" without any forthcoming improvements.[400] In addition to committing to continued updates to Reforged as part of an announcement in February 2021, Blizzard's president J. Allen Brack said they learned several lessons in how they developed Reforged that they will avoid in their next remaster, Diablo II: Resurrected.[401]
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