Yes, but their appearance isn't correct for a Megaloceros either. This mod isn't changing a Megaloceros into an Elk, it's taking an animal that displays mixed traits and making it clear what type of animal it is. Given the mixed traits that Bethesda gave these animals, I think that is a completely reasonable approach and that it's just as vanilla-friendly as any of the other 'fixes' that correct Bethesda's inconsistencies. Editing them into true Megaloceros would be equally valid, but since that option doesn't currently exist, I'll very happily choose these much nicer looking "regular" Elk meshes over the uglier vanilla ones.
From the comments on the mod page the author states that he is working on a megaloceros version of the mod. He also states that development is on hold because of mesh issues though. I would love a true megaloceros in Skyrim. A bigger one than the current elk.
True Elk Of Skyriml
Druids (also known as vinebeards)[1] are children of the land whose kind have their origins in ancient High Rock.[2][3] They are practitioners of Y'ffre's True Way (also known as Druidism),[4] in which one is to lead a life connecting with, valuing, and stewarding the growth of the natural world[5][6] referred to as the Green.[7] The eponymous god takes the forefront of their faith, with some reverence also being shown to the stars.[8] The True Way is a promise made to the "groves, to the seas, to the sky",[7] and under the Oak's Promise, druids are to "stand strong, stay true, and shelter all".[9] Druids serve in accordance to Y'ffre's will in roles such as priests,[2] arbiters,[10] teachers, healers,[6] and soothsayers.[5] Druids have little interest in the quarrels of monarchies, often leading many to believe that they are pacifists. However, as champions of nature, they are not afraid to defend their ancient sites from the cruelty of civilization, as violence and death are natural.[2][5]
The Irish Wolfhound is a true gentle giant. Though he has been prized as a courageous hunter for centuries, he has a sweet temperament and thrives on companionship. Let's look at some more interesting facts about the Irish Wolfhound:
Certainly more for presentation than play, there are a number of extremely unique thematic animal custom chess sets, from cats, dogs, endangered animals, even dinosaurs! There are novelty chess pieces available for the animal lover or young paleontologist and are true conversation starters. These are fantastic collectible chess sets!
One more mod for those who though the vanilla Arvak was underwhelming. As the mod author states, with this mod, Arvak becomes a true undead horse with bleached bones and cold fire for hair. The mod features new textures and meshes, and you can even choose from four different bone and effect colorations. Ultimately, the mod is done so well that it takes the forgotten Arvak and turns him into one of our favorite horses to ride around on.
My condolences to Lynn, Erika and families. Alice was a true treasure to my family. She taught me more than just how to show a powerful animal. She taught kindness, compassion, determination and love. My parents became great friends of hers and so enjoyed her company. I can still smell the barn and hear the horses, and her always talking, even as she was walking away from me! I enjoyed her 90th birthday and taking my daughter to see Skyrim Stables that day. Alice was one of a kind and I hold the memories of her and Skyrim close to my heart.
DYK a breast reduction includes a breast lift? It's true. Taking away tissue helps, but the lift aspect can provide tremendous relief to neck, back and should pain. Also, the areola will get smaller. How's that? It's all in the video.
7) Install Bug Fixes SSE. Fixes some SE engine bugs. In its configuration file (BugFixesSSE.json), disable the Magic Effect Conditions fix (set magicEffectConditions to false instead of true). Make sure to also install .NET Script Framework which is required for Bug Fixes to work.
Alchemy-dedicated mods. They technically are general gameplay improvements type, but alchemy is a very popular skill with some true gems for it, so I thought it would be nice to give them a separate section :)
The Leaper Demon King knew all this was true but still he said, "Wait, first and last of spirits, the kalpa-turning is brought too soon and I can prove it! Look over there on top of Red Mountain. See the Greedy Man waving his arms?"
And the Leaper Demon King saw a possible way out of this mess for himself but he nodded too eagerly, saying "Yes, yes, yes! Yes!" and the dragon knew that any mercy he might give to this little demon would not result in any true learning. So he cursed the king of the leapers, calling him Dagon, saying:
Here is why: the Giants came from Old Atmora, up there across the Northern Ice back in the gone-to-twilight-now age of myth... and settled here in the Skyrim, and all along the mountain ranges of our coasts. (Yes, they are our true ancestors-- do not believe your aunt from the university-- and, yes, we were once as big as them-- as tall as THIS-- but that is another story)... [text lost]... and after [the Great Calamity] happened [the clan-things (peoples? tribes? Text seems to indicate mankind as a whole, though that is debateable)]... we were of a kind disrupted... and we Nords fell into fighting and drove our Giant-kin up unto the mountaintops [and we were a wicked-folk for many years]... [until all] things had changed forever. Once the Moot resumed [(unspecified) years later] things got back to a new semblance of normalcy and borders were redrawn and agreed with in beer-talk, and raidings of the merethlands took everyone's mind off old feuds, and pretty soon (well, not pretty soon but whatever) the Giants began to come down from the mountains again. And they were a bit different than we Nords remembered, or perhaps we had forgotten much, but they would not speak to us anymore-- they would only smile in their lazy way, stomp over, and take our stuff.
"At least nine hundred and ten," Dagon said, "That is a lucky number." (This is true.) And then they vanished [into the wind] again, coming out into Windhelm, fortress-lands of the High King. "We'd better hurry here," Dagon advised.
And it was true, Aless had taken from its cattle-gate the bull she had begged her father not to kill and to which her father had agreed, and instead of swirls, she had painted [wings on it]. Before the Dagon's eyes this bull [transformed itself as in the manner of god-guiser magic] into Mor, the Bull of the South, Son-of-Kyne, and demiprince of All Winds. 2ff7e9595c
Commentaires